A wonderful 2 month internship at Framestore has come to the end. I would like to say thank you so much to the amazing Lighting/Lookdev department for being so helpful and supportive to me during one of the best experiences of my life.
This post is the accumulation of my personal project that I did as part of my internship. In the post you can see all my work stages, from the different lookdevs to the anime blendshapes test and the final rendering. The final anime shot based on Strangers Things S4 with a new antagonist. I tried to stay as much as possible in the upside down world of the film by reproducing a shot simply by adjusting some settings like the lighting or the characters. I'd also like to thank Theo Murat for the facial rig and Maelle Couzinier for the animation.
I took care of all the aspects on the DrakElf also including the sculpting, texturing, lookdev, lighting, rendering compositing and editing.
I think this internship is one of the best experiences I've had, I feel completly changed, I am even more passionate about my work and I feel like I've progressed enormously.
Final shot
Shot creation step and pass
Second shot with blendshape animation to test the rig with maps
Lighting pass on the animation
Split animation blendshape with wireframe
Animation blendshape with wireframe to check that there's no stretching on the blendshapes on the topo
Lookdev HDRI from xyztexturing
Lookdev Framestore beauty
Lookdev Framestore in Surface details