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The DarkElf

A wonderful 2 month internship at Framestore has come to the end. I would like to say thank you so much to the amazing Lighting/Lookdev department for being so helpful and supportive to me during one of the best experiences of my life.

This post is the accumulation of my personal project that I did as part of my internship. In the post you can see all my work stages, from the different lookdevs to the anime blendshapes test and the final rendering. The final anime shot based on Strangers Things S4 with a new antagonist. I tried to stay as much as possible in the upside down world of the film by reproducing a shot simply by adjusting some settings like the lighting or the characters. I'd also like to thank Theo Murat for the facial rig and Maelle Couzinier for the animation.
I took care of all the aspects on the DrakElf also including the sculpting, texturing, lookdev, lighting, rendering compositing and editing.

I think this internship is one of the best experiences I've had, I feel completly changed, I am even more passionate about my work and I feel like I've progressed enormously.

Final shot frame hold

Final shot frame hold

Final shot

Shot creation step and pass

Hdri DMP paint for the lighting

Hdri DMP paint for the lighting

References from upside down, Strangers Things S4

References from upside down, Strangers Things S4

Second shot with blendshape animation to test the rig with maps

Second shot with a natural environment lighting

Second shot with a natural environment lighting

Lighting pass on the animation

Split animation blendshape with wireframe

Animation blendshape with wireframe to check that there's no stretching on the blendshapes on the topo

Lookdev HDRI from xyztexturing

Lookdev Framestore beauty

Lookdev Framestore in Surface details

Lookdev made before the internhsip at home on Maya x Renderman with the beauty render, I tested the behaviour of the materials to prepare myself to make retakes once I'm at framestore on the new pipeline.

Lookdev made before the internhsip at home on Maya x Renderman with the beauty render, I tested the behaviour of the materials to prepare myself to make retakes once I'm at framestore on the new pipeline.

Lookdev realise before the internhsip at home on Maya x Renderman with the Surface details and subsurface

Lookdev realise before the internhsip at home on Maya x Renderman with the Surface details and subsurface

Lookdev realise before the internhsip at home on Maya x Renderman with the wireframe

Lookdev realise before the internhsip at home on Maya x Renderman with the wireframe

After the lookdev I test some few lighting without compositing just to test the asset

After the lookdev I test some few lighting without compositing just to test the asset