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Alex - Symbiote x Deep3D studio

Here’s a project I worked on as an Asset TD at TexturingXYZ, where I had the chance to dive into advanced skin texturing workflows. Using Symbiote tech, I focused on enhancing the finer skin details of this data sample pack created in collaboration with Deep3DStudio. The main goal was to closely match the skin material using the provided references. Symbiote textures were key in redefining every pore and wrinkle, maintaining the natural flow and adding a deeper sense of realism.
You can check out the full article about this data sample on the Symbiote website:
https://www.symbiote.skin/sample-deep3dstudio

Real photo - CG render matching skin / Everything except for his skin has been composited over the original plate. In other words, only the skin should be considered as CG rendered.

Real photo - full CG render matching skin

Before-and-after renders showcasing Deep 3D Studio's raw scan and maps to Symbiote's enhancements with Hyperskin 2.0 and Hyperlook X.

Here are some close-up still frames showcasing the results of the Symbiote process.

Here are some close-up still frames showcasing the results of the Symbiote process.

More before-and-after comparisons, this time presented in grayscale renders

Map export following the Hyperlook X calibration.

Map export following the Hyperlook X calibration.

Symbiote maps are designed to provide artists with maximum control during the lookdev process. I utilized the majority of these maps to create my final render, striving to match the OLAT reference

Symbiote maps are designed to provide artists with maximum control during the lookdev process. I utilized the majority of these maps to create my final render, striving to match the OLAT reference

RAW scan from Deep3D Studio

RAW scan from Deep3D Studio