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Laurent Helmlinger - Symbiote x ScanEngine

As an Asset TD at TexturingXYZ, I explored advanced skin texturing workflows using Symbiote's Hyperskin 2.0 technology. Focusing on enhancing and calibrating fine skin details, I worked on a data sample pack created in collaboration with Scan Engine. The goal was to closely match the skin material to provided references, utilizing Symbiote textures to redefine pores and wrinkles for heightened realism.​

For an in-depth look at this data sample, visit the Symbiote website:
https://www.symbiote.skin/sample-scan-engine-unit

Real photo - CG render matching skin / Everything except for his skin has been composited over the original plate. In other words, only the skin should be considered as CG rendered.

Here are some close-up still frames showcasing the results of the Symbiote process.

Map export following the Hyperlook X calibration with Symbiote

Map export following the Hyperlook X calibration with Symbiote

input map delivered by Scan Engine

input map delivered by Scan Engine

Raw scan from Scan Engine studio

Raw scan from Scan Engine studio